Tags: Vulkan, Wine
Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.
Sorry, what is it again?
A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
Here’s the highlights of what’s new in this latest release:
- Fixed incorrect fullscreen resolution in various games (#364)
- Fixed possible framebuffer resource tracking issue
- Crash Bandicoot N.Sane Trilogy: Fixed geometry shader issue causing GPU hangs on Nvidia (#481)
Hitman Absolution: Fixed rendering issue (#479)
- Potential performance improvement on ANV by using VK_KHR_image_format_list (#472)
- Potential performance improvement by using larger device memory allocation size
- Added DXVK version reporting to the HUD (#488, #490)
Incredible progress as always!
Not something I personally use though, for me there’s too many great native games already, but I absolutely see why it’s an important project. I’m probably repeating myself by now, but I honestly think giving people the chance to play some games that will never come to Linux while still being on Linux, will help us in the long run. Wine is actually one of the project that kept me interesting in using Linux in the early days, I’m not sure if I would even be here today without it helping me along before the explosion of native games.
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