Ah yes, one of my favourite days of the week. The day I get to unleash more glorious puns about Wine with another release now available for those of you wanting to run Windows games and applications on Linux.
Highlights of the 4.14 release:
New version of the Mono engine with upstream updates.
PE dlls no longer rely on the MinGW runtime.
Exception handling fixes on ARM64.
Various bug fixes.
As for bug fixes the usual applies: some are older bugs recently getting noticed and ticked off the list. Mentioned this time are 18 fixes in total including issues solved with World War Z, Star Citizen, Star Control Origins, The Sims and other miscellaneous bugs.
The Wine team also recently announced the next WineConf, the Wine Project’s annual conference. Taking place in Toronto, Canada between October 12th – 13th. You can see the full details on it here.
I heard through the grapevine that some people say I do a pour job at this pun business, I’ll deal with such things on a case by case basis. *checks notes*, nope haven’t used those before. I’ll see myself out.
Cerulean Days certainly sounds like an intriguing Visual Novel. Set on a small modern island in the middle of the Atlantic Ocean, a deadly biological attack took place so the government shut the internet down, leaving the island disconnected from the world around it.
Following the lethal attack in 2018 which led to the internet being shut down, it’s now 2020 and the government has been working to build their own state-controlled Internet.
Currently seeking funding on Kickstarter, this is the third Visual Novel to be developed by Cascade of Leaves, who previously made Anomie and Winter’s Symphonies. Unlike the first two, Cerulean Days will be available on Linux too.
Cerulean Days is set in 2020, and follows two outliers of society – mellow Michael and competent Séverine – as they discover the true effects of 2018. Amidst tragedy of lost friends and family bonds are grown, solace is found, feelings blossom, truth is discovered, and conspiracies are seemingly unraveled.
Their goal is just under £10K and with 23 days to go they have about 28% of the funding they require.
If you’re interested in trying it out, they do have a Linux demo available, looks like it was made with Ren’Py and it works quite well. Seems like it has some nice writing to it too along with some great artwork.
While in Early Access, Dota Underlords is in a constant state of flux and Valve have again changed the ranking system.
They’re now using the well-known Elo rating system, so the number of points gained or lost now depends on the skill of your opponents. Why the switch? As Valve said, the Lords of White Spire leaderboard ended up being a list of who played the most instead of the best so they’re hoping this will solve it and be a little more fair to those who don’t play all the time.
You can see the main changelog here, with their explanation on the rank changes here.
Dota Underlords still seems to be doing very well on Steam. It’s regularly hitting over fifty thousand players a day, although going by SteamDB graphs there’s a clear decline over time. That said, it’s pretty skewed due to the massive player influx at the start.
What is great, is to see a team at Valve keep in constant communication with the community, I imagine that has helped Underlords quite a lot.
Are you enjoying Underlords? What are you hoping they do with it next? Let everyone know in the comments.
Currently in development by Beard Envy with publishing from Kasedo Games, the puzzle game Filament has you exploring a seemingly abandoned spaceship while sorting out all the cables.
From what they said about it, it’s a story-rich and full narrated puzzle game. One that’s meant to be somewhat relaxing with you able to go at your own pace. Going by the official announcement, Linux support is confirmed for release sometime in Q1 next year.
Check out the first teaser trailer, could be good:
Watch video on YouTube.com
Sounds like it will have a lot to keep you occupied too, with “over 300” puzzles to solve and a lot of them can be done in a different order as you explore.
I’m certainly curious to find out more about the story as you will be in contact with Juniper, the sole surviving member of the spaceship crew. As you progress, Juniper will gradually open up and you will find out what happened.
A nice story for a Friday morning as the SUPERHOT team have announced SUPERHOT PRESENTS, a fund to help other indie game developers who don’t want or need a publisher.
SUPERHOT PRESENTS, a name they jokingly stole from Double Fine Productions (Double Fine Presents) aims to work with developers who need some “finishing (or starting) funds” and they will give some mentoring and advice. They said they just want to “enable a few more properly independent studios exist in the world” which is rather admirable.
With thousands of games releasing every year, times are tough for all developers and it’s great to see those more successful reach out and help others. Their ending note was sweet:
We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.
Commandos 2 – HD Remaster, announced with Linux support back in June now has a first gameplay trailer ahead of Gamescom.
Originally developed by Pyro Studios, it’s now being handled by Yippee! Entertainment with Kalypso Media Digital acting as publisher since they acquired the rights back in 2018.
Here’s the new footage:
Watch video on YouTube.com
Re-imagined in HD with reworked controls, modernized UI and an overhauled tutorial.
Interactive environments: steal enemy uniforms and weapons, climb poles, swing from cables, swim, utilize vehicles, and climb in/out of buildings, ships and planes.
Control nine unique commandos, each with different skills and specializations including green beret, sniper, demolition expert, diver, seductress and thief.
The Commandos series’ first appearance in a modern 3D Engine: rotate the environment 360 degrees, move seamlessly in and out of buildings, submarines, planes and underwater, and zoom in and out of the environment.
Authentic WWII scenarios: 10 missions spanning 9 different environments in night and day, with realistic weather effects.
The choice is yours: how you tackle each mission is up to you. Experiment with skills and weapons in a challenging “against the odds” gameplay style.
WWII vehicles and weapons, including jeeps, tanks, trucks, ships, bazookas and flame-throwers.
You can wishlist/follow it on Steam. It’s due to release sometime in Q4 later this year.
Since I absolutely adored Commandos, I’m super happy that Commandos 2 HD is coming to Linux. Such a great game, hopefully Yippee! Entertainment will do it justice.
As a reminder, Praetorians HD Remaster (trailer) was also announced at the same time. While Kalypso Media Digital are publishing both, each game has a different developer and only Commandos 2 is coming to Linux.
Mono Studio have given an update on the next major version of the dieselpunk sci-fi RPG INSOMNIA: The Ark, seems like the Linux version is finally getting close.
INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive in this brutal world.
In their news post on Steam, talking about their progress on V1.6. While it’s sounding promising, it’s not ready yet as they’re working through the final set of issues. The good news, is that they mentioned that completing this version, will be “an important step towards Linux and Mac versions of the game”.
Really great to see they will eventually deliver on it, although it should be noted how delayed this is. INSOMNIA: The Ark launched in September last year, so next month it will be a year since the release for Windows. This is after the original Kickstarter campaign in 2014 succeeded in raising $92K and their second Kickstarter campaign in 2016 also succeeded raising a further $71K in 2016. Both campaigns clearly stated it will support Linux.
Ion Fury (previously Ion Maiden) from Voidpoint and 3D Realms has been officially released, this retro inspired FPS looks fantastic and it comes with full Linux support.
While Shelly “Bombshell” Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo DC, she knows it’s time to start causing explosions instead of preventing them.
Watch video on YouTube.com
The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood.
Experience the original BUILD engine on steroids, pumped up and ready to rock again after 20 years!
Duck, jump, climb, swim, and blast your way through 7 exciting zones packed with multiple levels of mayhem!
A beautiful game world assembled from thousands of hand-crafted textures and sprites
An awe-inspiring arsenal of devastating weapons, including multiple ammo types and alternate fire modes. Tri-barreled revolvers, grenade launchers, and heat-seeking smart bombs are your best friends!
The classic ‘90s FPS action you love, meshed with modern inventions like locational damage and seamless level transitions
ZERO PROCEDURAL GENERATION. All levels are hand made and full of multiple paths, cool effects, and complex set pieces!
Thumping soundtrack comprised of true tracked module music, in authentic FastTracker 2 format
Easy access on to level editor and other development tools on day one, plus Steam Workshop support
A review with some actual proper thoughts will come later, as sadly the pre-release build did not include a Linux version.
I’ve given it a quick blast now that it’s out and as expected, it does seem to run very nicely. Love the one-liners, “I spray, you pray!"—hah brings back some memories of ol’ Duke that’s for sure. Awesome weapons too, a sub-machine gun that sets people on fire, yeah sure why not!
"For the first time in over 20 years, 3D Realms is back at its roots, doing what we’re doing best. Our community has been so patient and excited for Ion Fury,” said Frederik Schreiber, VP at 3D Realms. “We are so pleased to bring Ion Fury to our fans so they can experience a fresh take on classic ‘90s destruction for themselves.”
Even in the short time I’ve had with the full version today, it’s been a blast. I really didn’t want to put it down to even write this little bit on it, I’m enjoying it that much. It’s also managed to freak me out a little already with some of the enemy designs. Those god damn spider faces—not what I want to see in a dark alleyway. Whoever put that in is a devil!
If fast-paced retro-looking shooters and hunting for keys to open doors sounds like your thing, you can find Ion Fury on GOG and Steam.
Tentacle Head Games have announced their single-player RTS game From Orbit will launch on August 27th.
Confirming that date will include Linux support on Twitter, From Orbit will see you manage the crew of a small spaceship stranded in deep uncharted space. You will move from planet to planet as you attempt to find your way back home.
It’s a little old now but you can see some of what to expect in the below dev video:
Watch video on YouTube.com
It’s fun to see more developers try their hand at making a real-time strategy game, especially a small and focused one like this as it looks like it could be a lot of fun. With each game being procedurally generated, probably quite nice to come back for a run often.
Permadeath – If your crew does get eaten by aliens, or your ship is destroyed, that’s game over.
Procedurally generated – Each play through presents you with a uniquely generated region of space full of new planets, each with different benefits and risks.
Pick up and play – Sure there are hordes of creatures out to get you, but From Orbit is still accessible to a broad range of players, even if you don’t have much experience with RTS games, or find the complexity of mainstream RTS’s off-putting. Set your own pace: rush headlong into danger, or set up your defenses and fortify your position.
Planetary Environments – Arid deserts, frigid ice worlds, or lush forests… each with unique challenges and obstacles, and each complete with their own set of hostile critters. From Desert Beetles to Ice Worms, every type of creature you encounter has its own strengths and weaknesses that you’ll need to adapt to in order to survive.