Category: GamingOnLinux Latest Articles

The Humble Australia Fire Relief Bundle is up with 100% going to charity:

Tags: Game Bundle, Humble Store, Charity

Humble are back with a new bundle, although this is a 100% charity bundle to help deal with the sad situation in Australia.

The Humble Australia Fire Relief Bundle only has one tier at $25, which does include quite a lot of games. Here’s what’s included, I’ve highlighted in bold text those with Linux support:

  • Armello
  • Assault Android Cactus+
  • Crawl
  • Euro Truck Simulator 2 + Australian Paint Jobs Pack
  • FRAMED Collection
  • Hacknet + Hacknet Labyrinths DLC
  • Hand of Fate 2
  • Hollow Knight
  • Machinarium
  • Mr. Shifty
  • Paradigm
  • Quest of Dungeons
  • Regular Human Basketball
  • Satellite Reign
  • The Gardens Between
  • Tower of Guns
  • Death Squared
  • Duck Game
  • Feather
  • Masquerade: The Baubles of Doom
  • Paperbark
  • Primal Carnage: Extinction
  • Rising Dusk
  • The Adventure Pals
  • The Haunted Island, a Frog Detective Game
  • The Stillness of the Wind
  • Think of the Children
  • Void Bastards

Check out the bundle here, while we get no cut from it like other Humble stuff it’s something I’m obviously happy to support, it’s absolutely crazy the devastation that’s been happening. 100% of the proceeds go to charities including the RSPCA, WIRES and World Wildlife Fund.

That’s a pretty big collection of games, so hopefully plenty of people will throw their support to it. Fantastic to see so many different developers jump in. Crytivo are also giving some of their revenue to charity too, see info on that in the previous article.

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A Long Way Down blends together Slay the Spire card combat with maze building – now in Early Access:

Tags: Initial Thoughts, Strategy, RPG, Early Access, New Release, Deck-builder

One thing is for sure, Slay the Spire truly has kicked off a deck-building indie game revolution of sorts. More and more are releasing with deck-building and A Long Way Down seems like one of the better ones so far. Note: Key provided by the publisher, Goblinz Studio.

Quite derivative I would say though, in the nicest way possible. The deck-building card-based combat from Slay the Spire is merged in with maze building in a similar fashion to what’s seen in Guild of Dungeoneering.

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Your character is dead, in some sort of limbo as a friend performs a ritual for your passing and you have an evil dungeon master on your tail who is pretty angry at you pinching their cards. Not alone though, you find other characters during a run who can join you to form a party. So there’s quite a lot of different game styled and mechanics all blended in here.

The two major styles of turn-based card combat and maze building work together quite nicely though, as you build your path towards or away from encounters to escape it’s certainly an intriguing blend and I’m all for it. You can even knock down a tile below an enemy, if you’re lucky and escape a potentially fatal encounter.

Characters have different stats and abilities, which can affect your cards so using the right character to maximise each card is a must. During combat you can actually switch between characters any time but your whole party shares action points to balance that. Each character can have a different set of equipment too, including a basic weapon, helmet, armour and more to further affect your status.

Once you’ve completed a maze without dying, you’re taking to a special Home area where you can change your equipment, cards and do some upgrades. From here, you can choose to repeat previous levels or move onto the next too.

Thanks to the maze building, the number of cards and the way you progress it can be repeated a lot of times and seems like it will be a lot of fun. I’ve been impressed with the few hours I’ve had with it, a very alluring mix and the Linux version works without issues.

Feature Highlight:

  • Build a crew to roam the darkness of the mastermind’s lair 
  • Dive in a journey where sin meets virtue on every crossroad 
  • Gather memories from your past to understand the heroes journey 
  • Upgrade epic weapons & armors to overcome bigger foes 
  • Adapt your play style & upgrade your skills to face various challenges 
  • Play the adventure again and try new morality choices

You can find A Long Way Down in Early Access on Steam. Their current plan is to remain there for 4-8 months before releasing in full, with that time depending on the kind of feedback they get.

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Action-packed drone building game ‘Nimbatus’ has a huge update, we have 3 copies to give away:

Tags: Steam, Indie Game, Competition, Humble Store, Action, Sandbox, Simulation, Survival, Early Access, Giveaway, Update

We’ve teamed up with Stray Fawn Studio again to give away three copies of their space drone construction game, Nimbatus, plus there’s a massive update out now.

So what’s new in the “Mothership Update”? A lot and it sounds awesome!

Your Nimbatus mothership can be upgraded now, there’s some Steam Achievements with drone skins you can unlock and they will be adding even more in the next update. There’s a new “Programmer” Captain to pick which unlocks everything but it only allows you to build autonomous drones (no manual piloting), proper save file management giving more freedom, new difficulty settings, multiple new locations including a Jungle Ruin and new rewards when you advance through the campaign. There’s also new building parts, bug fixes and balancing changes

Want to see what’s new in video form? Got you covered, see the overview below:

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Okay, now you’ve seen what to expect, let’s talk about giving away a few copies shall we? Stray Fawn Studio kindly provided GamingOnLinux with three Steam keys to give away at our readers.

Want to be in with a chance to get one of those keys? Simply reply, and make it clear you’re entering the giveaway and then Friday around 7PM UTC a winner will be picked.

If you just want to go and buy a copy, you can grab it from Humble Store and Steam with it being 20% off on both stores right now.

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Upcoming point and clicker ‘Born Punk’ has a Steam page up, coming to GOG and newer trailer:

Tags: Indie Game, Upcoming, Point & Click, Cyberpunk

I do love a good bit of Cyberpunk, I also love the point and click genre getting a resurgence in recent years and Born Punk really does look and sound great.

Funded on Kickstarter last year, Insert Disk 22 have been hacking away to get the game ready to release. Ahead of that, they now have a Steam page live you can properly follow it on. Additionally, they’ve now confirmed it will release on GOG but no store page up just yet.

Something we also missed was an update last month, which had a new trailer in it, check it out:

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A former combat hacker, a corporate CEO and a gangsta-rapping android get possessed by mysterious, otherworldly entities and must band together to save themselves and uncover the entities’ origins. Talk, puzzle and explore your way through this (often humorous) cyberpunk thriller.

Once it has a release date, we will let you know. The Linux version is expected to launch at the same time as other platforms.

Want to see more games crowdfunded and coming to Linux? We have a dedicated page here.

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Enjoy this peaceful 4 hour long trailer for THE LONGING, a game that takes 400 days to beat:

Tags: Steam, Indie Game, Upcoming, Adventure, Idle

A curious one this, a game that has a clock that counts down from 400 days as soon as you start it and you don’t even need to play it to get to the ending. I’ve played some slow games before but this is an all new kind of sloth.

It’s called THE LONGING and you play as Shade, the last lonely servant of a King who once ruled an underground kingdom. The King’s powers have faded and he sleeps for 400 days to regain strength and you’re supposed to stick around until he awakens. Announced today, Studio Seufz have now given it a release date of March 5 and you can see the wonderful four hour long trailer below. The trailer is obviously a joke, at how you can just sit around and do nothing.

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However, there’s a ton to explore if you’re willing to seek out the secrets. Time isn’t just for show, things actually do change the further in you go. Moss and mushrooms grow, spiders make their webs, water drops down and more. There’s also a possibility that you might be able to escape the cave somehow. Every part of the game uses time as a mechanic, an obstacle you need to overcome. It sounds brilliant, exactly what some busy lives need.

Feature Highlight:

  • Slow exploration of a vast, hand-drawn cave.
  • Atmospheric Dungeon Synth soundtrack.
  • Various endings.
  • Lots of well hidden secrets.
  • Time-based puzzles.
  • A lonely but cute protagonist.

I’ll be taking a look at it for sure, can’t wait to journal everything I find.

You can wishlist and follow THE LONGING on Steam.

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Chronicon, the excellent action-RPG now has much better gamepad support:

Tags: Indie Game, Action, RPG, Game Maker, Pixel Graphics, Update

Chronicon is an Early Access action-RPG with a feel and atmosphere like the classic Diablo, I absolutely love it and it’s now much better with gamepads. Don’t let the retro pixel style to it fool you, this is a deep ARPG with tons of enemies, quests and loot that will have you sorting for days.

Last time I tried it, the gamepad situation was a bit poor. Since trying it again now, it’s close to flawless. Hot-plugging works, Steam Controller works as does the Logitech F310 and it makes for a massively improved experience. Weirdly, the Back button on either is still not detected, so you will need to rebind inventory. Chronicon is damn fun with keyboard and mouse but when you want to kick back and relax a little more, gamepads are where it’s at and now you can easily do that too with no fussing. This is going to be terrible for my free time.

Gamepad improvements came as part of a larger patch last month, which also added in the ability to remove a skill point instead of fully resetting your character, Skill and Mastery resets are now also free, multiple new Legendary items, Imps and Little Devils now have all their sound effects in, spell effects should now persist through portals and loading screens plus tons of other fixes.

Note: Until the developer updates the launch script, you will need a quick fix if you’re not using a default Steam install folder for your games. See here for my suggestion to them, which makes it work no matter where you install it.

You know a game is good when it can hook you into playing close to an hour, when all you wanted was a screenshot. An absolute gem, with well over one thousand user reviews on Steam giving it a “Very Positive” rating you, can’t really go wrong with it. There’s a ridiculous amount you can tweak in the settings too from health bars to UI scale, hit counters, heal numbers and so on. You can make it as chatty or quiet as you want.

You can find Chronicon on Steam.

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Upcoming eco tycoon sim ‘Among Ripples: Shallow Waters’ has a demo out:

Tags: Steam, Indie Game, Upcoming, Demo,

Help maintain a delicate ecosystem in Among Ripples: Shallow Waters, an in-development eco tycoon sim with a focus on lakes and rivers. Originally announced as Among Ripples 2, they changed the title back in November.

Recently, Eat Create Sleep put up a demo (with a Linux build) as they’re preparing to launch a Kickstarter campaign at some point early this year. The prototype demo gives a small but interesting slice into what to expect and it’s actually pretty relaxing, quite impressive considering they say it’s just a “proof of concept”. Reminds me of the atmosphere in Megaquarium with it being very peaceful.

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I personally noticed a little flickering on one of the Sandbox maps and the start of the campaign, I’ve made the developer aware of the issue which they’re looking into so it shouldn’t be an issue in the full game, since such prototypes are usually quite messy anyway.

Features planned for the full game:

  • Create your own ecosystem, balance predators and prey and make the environment livable.
  • Nurture and tend to creatures, understand their needs and comforts. Watch how they interact with the world you create for them.
  • Shape your world, by raising and lowering land, expanding the lake.
  • The game adapts to your skill level and creates a meditative flow for inexperienced and experienced players alike. You will also be able to tweak your challenge.
  • Immerse yourself in a single-player campaign where you lead a couple of scientists. Build your mobile research base, research tech trees and ask your companions for advice.
  • Build your own experience, with the custom games mode, level editor and mod support you can branch out and find new unexpected ways to play the game.

Find the demo on and Steam. If you sign up to their newsletter, you can then unlock the expanded demo from within the game. Quite a clever way to get people up to be notified of the upcoming Kickstarter. We’ll let you know when that goes live anyway, if you don’t wish to be on their newsletter.

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Upcoming supernatural horror adventure ‘ASYLUM’ development sounds good:

Tags: Steam, Indie Game, Upcoming, Horror, Unreal Engine, GOG

While it doesn’t yet have a release date, it does sound like development on the upcoming supernatural horror adventure ‘ASYLUM’ is going well.

After announcing last month that the team at Senscape were awarded an Epic MegaGrant, the founder Agustín Cordes said on Twitter that ASYLUM now has “[…] an internal demo with releasable quality and solid performance on Windows 32/64, Mac and Linux. All the platforms that we promised!”. That’s good news for Linux gamers, as it sounds like it’s going to be in a good state when it’s released.

Did you miss their recent gameplay trailer? Check out the freaky footage below:

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What is it? Funded on Kickstarter back in 2013, ASYLUM is an epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.

What they say we can expect from it:

  • A mind-bending original storyline that we somehow managed to keep secret during 10 years of production.
  • An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
  • Exciting challenges rewarding your wit and observation. No pixel hunting or boring math puzzles.
  • Memorable soundtrack inspired by vintage horror productions and quite a bit of John Carpenter.
  • No jump scares! OK, maybe just a frightening couple that will hit you when you least expect it.
  • Relentless pacing leading to a shocking and disturbing conclusion. You simply won’t believe what’s coming!

You can follow it on GOG and Steam if you’re interested.

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If you want to make some ASCII art, animations and games check out Playscii:

Tags: Open Source, Game Engine, Apps, Game Dev

Playscii from developer JP LeBreton seems like a sweet open source application, giving you some handy tools for making ASCII art and it also acts as a game engine too.

Cross-platform so it supports Linux, macOS and Windows along with the code available under the MIT license there’s not really any restrictions on what you do with it. Being able to convert existing images is probably my favourite feature though, it’s a lot of fun to play with. Not just for game developers who need some ASCII art, but it’s simple enough for anyone to use. Converting game screenshots to make awesome backgrounds, logos and whatever else.

Just a little test with it.

Just to have a bit of extra fun, I tested it on a screenshot I took in a previous article of Quake II RTX. They’re trying to advance graphics with ray tracing, so I’m bringing it back down. Surprisingly, it turned out quite well with Playscii’s built-in Quake colour palette:

Quake II RTX – ASCII – Original Pic

Recently a huge new release went out celebrating five years. From what LeBreton said, they’re not bothering with a big 1.0 “it’s done” release as they’re just going to continue ongoing updates. Lots of tweaks came with the new version like improved mouse and keyboard zoom, keyboard navigation improvements, undo/redo support to more actions, a new Heretic colour palette (Raven’s 1994 fantasy shooter), a crash fix and multiple other little adjustments to improve the feel.

Interested? Check it out on, the official site and source code here. Right now, the Linux version needs you to have some dependencies install to run it. However, a Flatpak is on their roadmap to make it easier.

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Multiplayer economic strategy game ‘Trains & Things’ releasing this month:

Tags: Indie Game, Upcoming, Strategy, Early Access, Vulkan, Godot Engine

Currently in development by bitshift in Godot Engine, Trains & Things is a multiplayer economic real-time strategy game. The developer has now announced it’s going to enter Early Access on January 24.

Trains & Things has you run a logistics company by your self or with friends. A game of supply, demand and risk as you try to keep the money coming in as you expand across the map. The focus is on the online (or LAN) play, with cross-platform multiplayer between Linux and Windows.

You can see their new trailer below:

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Sounds like it hasn’t been entirely smooth trying to get the game released on Steam, as they detailed in a blog post about dealing with Valve requiring Linux games to run on SteamOS which is quite outdated compared with most other distributions. Thankfully, bitshift were able to setup Docker to build for Linux and now Valve has approved their release.

This might actually be the first commercial game released using Godot Engine’s unfinished Vulkan rendering system too (releasing with Godot 4.0 later this year), going to be fun to try out. We were sent a key for it some time ago, so when it’s live we’ll be taking a good look at it.

If you want to follow it along and pick up a copy when it’s out, they have store pages up on and Steam.

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