Mavericks [Official Site] is an incredibly promising sounding shooter with an interesting take on the Battle Royale-type games although it’s having a delay in the release.
The Windows release for people who become “Founders” (their form of giving people Early Access) was due today, instead they’re now aiming for November 29th. Talking about the delay, they mentioned how they needed some “more advanced tools” to keep an eye on what’s going on along with needing some gameplay adjustments.
When speaking to them during the Reddit AMA (Ask Me Anything) today, James Thompson the CEO of Automaton Games replied to my question about Linux support. I asked if it was still coming and they said “Yes. At the moment this is mostly dependent on the stability of Vulkan drivers.”. I did also ask if the Linux version will be available in November, but they’ve now finished the AMA so I don’t think we will get an update on that until closer to release.
As a reminder, you can find their E3 trailer below:
Watch video on YouTube.com via GamingOnLinux Latest Articles
Experience your character mutating over time for good and bad
Guide your character’s evolution (choosing/improving skills, suppressing unwanted mutations, etc)
Use mutation points to mutate your character towards another character or sub-class
Uniquely created worlds for every game, with different scenario, win/lose conditions, areas, monsters, items, and quests, give the player a new experience every time
Explore a dynamic, evolving, living world
Your choices truly impact the game
Co-op multiplayer to adventure with friends
As I understand it, it’s practically an updated version of their previous game, Zombasite, even going so far as to include some of the same elements. From the reports I’ve seen, some text tips even still mention Zombasite so that’s a bit of a woops to release with that left in. I’ve no issues with developers re-using stuff from previous games, I just hope it’s not cloning too much of it.
The biggest change seems to be the new mutation system, which sounds interesting enough. I did ask for a review key, but sadly there has been no reply this time.
Tags: Adventure, Steam, Humble Store, GOG, Point & Click
From developer Grundislav Games, who also made A Golden Wake, Lamplight City is a detective adventure set in a alternate “Victorian” setting.
Watch video on YouTube.com
Be the detective you want to be. But prepare to face the consequences.
Investigate crime scenes, interrogate suspects, get information by any means necessary. Follow the law or make your own rules, but how you choose to act will affect people’s attitudes towards you.
Five cases to solve, with multiple suspects, false leads, and different outcomes.
Never find yourself stuck in a dead-end situation. If the case becomes unsolvable, simply move on to the next one. The story will adapt based on your choices.
Single click interface with no inventory.
Gather clues and documents in your casebook for review. Item manipulation is handled via a context-sensitive cursor.
A fictional city with four boroughs to explore, each with their own unique flavor.
Players will visit each of these boroughs throughout the game, exploring themes such as class divide and the public’s fear of emerging steam tech.
Inspired by the works of Edgar Allan Poe and Charles Dickens.
Meet over 50 professionally voiced characters.
Original score by Mark Benis
Personally, I’ve not had the best time with it to begin with. Not because the story is bad or anything like that, but technical issues in the Linux version made it a nuisance. For one, when in fullscreen it has some pretty awful mouse-lag (some discussion here) that makes it unplayable.
Also, since I have a two-screen setup it spreads itself across them both while displaying it the middle. I can set it to windowed mode fine, but then the window is too big for my resolution so the bottom is cut off. Surprisingly, there’s no way in-game to set the window size, but you can do so by editing the config file located in “/home/username/.local/share/ags/Lamplight City/acsetup.cfg”. You will need to add this in (whatever res you want):
On top of that, when you speak to a character and the camera zooms in to display faces, the Linux version has no lip-syncing, so it’s just faces blinking away while they talk. A little odd and while not game-breaking, it’s a little odd.
Once you get past those issues you’re in for a treat though, it’s a very interesting game. The art style is also really good and the voice acting seems top-notch as well. I’ve been utterly hooked on it from the moment I walked into the flower shop, it really does set the game up nicely with a really curious case. However, things quickly take a turn for the worst in a rather shocking way I don’t want to spoil.
If you enjoy your classic-inspired adventure mysteries then this is probably a good one to take a look at.
Tags: Steam, Indie Game, Platformer, Action, Racing
Get your running shoes ready as RAZED, the fast-paced platform racer is now officially out with native Linux support.
Watch video on YouTube.com
A little about it from the developer:
RAZED is a lightning-fast, single-player platform racing game that’s all about speedrunning. Sprint through dynamic neon levels in the quickest time possible, employing skills such as super-speed bursts, mega-jumps, drifts, stomps and strafes to bypass obstacles and uncover shortcuts to propel yourself up the online leaderboards. But there’s a catch: powers cost momentum, and if your energy falls too low your shoes (and you) could very well explode…
Much like Sonic, the idea is to run as fast as you can while avoiding obstacles with your special running shoes. They’re not your ordinary running shoes, since one of them will explode if you run out of energy which you accumulate by running. Any special abilities you have, will also use that same energy so if you use too much—boom!
The difficulty flows in quite steadily, adding in more varied environmental hazards including moving platforms, falling platforms, massive rocks, lasers and all sorts of things to get in your way and truthfully, some of the levels are quite a challenge. It certainly does get more interesting when you get new abilities and upgrade them, especially since you can replay older levels and see if you can improve your time with some trickery.
Works great out of the box with the Steam Controller, although the turning speed is just a tad too slow for me at times but that’s not the pad that’s part of the game and why it can be a challenge, since it’s all about timing correctly.
Find it on Humble Store and Steam. Can easily recommend it for good Linux support as well as being really fun.
For those of you who like to live life on the edge, the Steam Client Beta was updated yesterday with some fixes for Steam Play amongst other things.
For Steam Play, Valve fixed an issue with install scripts for Steam Play games sometimes not running correctly after you’ve used Big Picture Mode. Additionally, something a few people noticed with Steam Play was missing DLC, this should also now be fixed. Hopefully not long before those go in the stable client, since they can be quit troublesome issues.
The beta also updates the embedded Chromium version in Steam to Chromium 68, fixes a bug with the new Steam Chat system, allows you to rearrange Xbox controllers in the Big Picture Mode overlay and prevents Big Picture Mode quitting if a game is using its overlay.
Steam Link was also updated, to allow local multiplayer by streaming to multiple devices at the same time which sounds pretty sweet.
On top of that though, it also includes a fix primarily aimed at issues running Windows games on Linux with DXVK. Specifically, an issue with a “z-fighting” corruption issue in multiple games. More info on that can be found in this bug report.
Really good to see NVIDIA also pushing out some good fixes for DXVK and Steam Play as well as supporting their newest GPUs right away.
Tags: Free Game, Steam, Indie Game, Action, Early Access
The Misfits, a free to play third-person shooter from PigDogGames that’s currently in Early Access has a Linux version on Steam, although it’s currently hidden it does work well.
The Misfits is a fast paced stylized third-person arena shooter with one objective in mind… Kill or be Killed, so you can steal all the cash and take it to the bank. We have three classes to choose from, jumping no scope kills, 8 arenas ranging from close quarters to sniper size maps. Take cover, sprint, crouch, jump, slide or boost your way into position to eliminate players during the day/night cycle. You can shoot your opponents in our team based game modes, or if ADS isn’t your strong suit, just run around picking up cash to help your team win on our objective based game modes.
For a look at it, they put up a fresh video of some gameplay last month:
Watch video on YouTube.com
Featuring multiple game modes and all of them are variations of well-known game modes like team deathmatch, kill confirmed and so on along with different character classes. Since it’s a free game it does have some micro-transactions like gun skins and emotes, however it’s very clearly not pay to win.
After playing it for a while today I really did enjoy it. There’s a bug where you can’t seem to respawn if you open the menu when the respawn timer is counting down, but that wasn’t a Linux-specific bug. It also didn’t seem to save my graphics settings, but that’s quite a minor issue.
War Thunder has kept on adding new content steadily over the years. New airplanes, tanks and nations have all been introduced with time and now helicopters have made their way into the game. Though initially limited to the United States and the USSR, the twenty or so new machines are a taste of things to come for this rather fun MMO.
The helicopters are still currently in testing, so to access them you’ll either have to buy a premium pack of helicopters or complete daily tasks to be receive tester status. The testing period will range from today until a month from now and you can also earn a special decal from participating. You can see more details here.
Aside from the helicopter testing, the 1.81 update has plenty of new toys for players to enjoy. For starters, new ground vehicles and planes have been added for multiple nations. Familiar names like the BMP-2 and Warrior have made it in as well as others like the TAM and a variant of the Me 163. I look forward to being mercilessly blown up by these new foes.
There’s a couple of new maps as well—ground forces get to duke it out in the American Desert while pilots can enjoy furballs over Vietnam. Those players in the closed beta testing for naval vehicles will also be able to play in two new maps: one based on the Mediterranean and the other on the Scandinavian coast.
A lot more has gone into this patch and most aspects of the game have been tweaked in some form. There are the usual bug and balance fixes but also new weapon loadouts, changes to the flight model of certain planes, the damage model and other things. It’s a bit too much to list individually, but you can check it out for yourself in the changelog.
You can try out this free-to-play MMO by getting it off its official site or through Steam. You may also want to check out my interview with the CEO of Gaijin regarding Linux and their work-in-progress Vulkan renderer.
Descenders, the downhill freeriding game has been updated with a Replay Mode so I took a look to see what fun things you could do with it.
This new Replay Mode will allow you to tinker with past runs, adjusting camera angles, timing and so on and you can make some pretty fun stuff with it. I’m certainly no expert and video creation is quite a difficult thing to get right, but even so I managed to make a rather amusing little montage:
The update also adds in a new bonus level, new items to unlock and some other small improvements.
I will say one thing though, the replay feature does need expanding. It currently only seems to allow you to save a replay if you actually finish a track. What if I had a truly spectacular fail (or better yet an insane landing) that I wanted to show, but I failed overall? I hope they add in the ability to save a replay of any run regardless of status.
You can check it out on Humble Store and Steam, such a fun game I really do get excited by the progress of it and they’ve supported it really well since the initial Early Access release. The next update should have more tricks added in, at least that’s what they told us before.
Hi, the linux version is planned, but it wasn’t ready in time for the release. We are hoping to get it out in the future.
This isn’t really too different to the Linux release of the original, which was put out officially a few years after. Let’s just hope we’re not waiting that long this time. Going by their wording, it sounds like it might come a lot sooner. As I understand they’ve used Unity for this sequel, so it might be the usual Unity issues with Linux support holding it up currently.
Become an adventurer and explore sprawling ancient ruins
Gather hints to solve the various mysteries of the ruins
Dive into the action as you fight off tough enemies seeking to impede your progress
A detailed and beautifully dot-rendered world
Seven main weapons and over ten sub-weapons
Over 60 items of various types to help you explore the ruins
Over 20 apps to install on your trusty adventurer’s tablet, the “Mobile Super X3”
Includes reference book with over 200 monsters and other characters in the game